LAZY SUNDAY — Master Rules v1.1
Dodge your chore list. Protect your day off. Shout "Not me!"
Players: 2–7 · Age: 10+ · Time: ~20 min per match Website: playlazysunday.com
1. Overview
It's Sunday morning. The chore list is on the fridge, and nobody wants to do any of it. Each player has a face-down chore list of 6 cards. Every card carries an effort value — the goal is to end the round with the lowest total effort. You barely remember what's on your own list; peeking, trading, sabotage, and a sharp memory are how you win.
When you think your list is the lightest in the flat, shout "NOT ME!" — if you're right, you lounge on the couch. If you're wrong, you're stuck doing everything.
2. The Deck (54 cards)
Every card is either a Chore (dead weight) or an Action (a move you can play). Each card shows its name and its effort value.
Chore cards
| Card | Effort | Copies |
|---|---|---|
| Nap | 0 | 2 |
| Feed the Cat | 2 | 4 |
| Water the Plants | 3 | 4 |
| Take Out the Trash | 4 | 4 |
| Fold the Laundry | 5 | 4 |
| Vacuum the Living Room | 6 | 4 |
Action cards
| Card | Effort | Copies |
|---|---|---|
| "I'm Busy" | 1 | 4 |
| Check the List | 7 | 4 |
| Knock It Out | 8 | 4 |
| "Let's Trade" | 9 | 4 |
| Switcheroo | 10 | 4 |
| Snoop | 11 | 4 |
| "Not My Job" | 12 | 4 |
| Landlord's Notice | 13 | 4 |
Action cards are heavy to hold — their effort only stops counting against you if you burn them for their action. The one exception is "I'm Busy": nearly weightless to hold, so keeping it in your list is often better than playing it. Choose wisely.
3. Setup
- Shuffle. Deal 6 cards face-down to each player, arranged in a row in front of them. This is their chore list. Cards stay face-down and in place all round.
- Place the rest as the deck. Flip the top card face-up beside it to start the DONE pile.
- Before the first turn, each player secretly peeks at any 2 of their own cards — once, and never again. Memory is the game.
4. Taking a Turn
On your turn, do exactly ONE of the following:
A. Draw from the deck. Look at the card privately, then either:
- Keep it: place it face-down into your list, and discard the card it replaced face-up onto the DONE pile; or
- Discard it straight onto the DONE pile. If it is an Action card, you may perform its action as you discard it. Actions trigger ONLY on cards drawn from the deck.
B. Take the top DONE-pile card. You must swap it into your list (discarding the replaced card face-up). You may not take it just to throw it back. Taking from the DONE pile never triggers an action.
C. Call "NOT ME!" — see Section 7.
5. The Eight Actions
An action triggers only when its card is drawn from the deck and discarded on your turn. Performing the action is always optional.
| Action card | Effort | What it does |
|---|---|---|
| Check the List | 7 | Peek at ONE of your own cards. |
| Knock It Out | 8 | Peek at ONE of your own cards; you may immediately discard it to the DONE pile (any value). |
| "Let's Trade" | 9 | Blind-swap: exchange any ONE of your cards with any ONE opponent card. No peeking. (You know what you gave — remember it.) |
| Switcheroo | 10 | Blind-swap any TWO cards between TWO OTHER players. You are never involved, and nobody peeks. |
| Snoop | 11 | Peek at any ONE opponent card. (Knowledge you can weaponize — see Section 6.) |
| "Not My Job" | 12 | Move ONE card, unseen, from one opponent's list to another opponent's list. Their list sizes change. Never involves you. |
| Landlord's Notice | 13 | Take the top deck card and place it face-down onto ANY player's list (including your own, if you dare). No one sees it. |
| "I'm Busy" | 1 | Choose a player: their next turn is skipped. |
6. "Done it!" — The Quick Discard (any time, fastest fingers first)
At ANY moment — on anyone's turn — if you believe a card is the same card as the top of the DONE pile (same name, same effort), you may slam it onto the pile:
- Your own card, correct: it stays discarded. Your list shrinks by one. 🎉
- An OPPONENT's card, correct: their card stays discarded, and you must immediately give them ONE of your own cards (your choice, passed face-down) to fill the gap. Your list shrinks by one; theirs stays the same size. You know what you gave them — hunt it later.
- Wrong (either case): the slapped card returns face-down to its owner's list, and YOU draw one penalty card from the deck onto your own list.
Rules of engagement:
- Fastest fingers first: the first card to touch the pile wins. Later slaps for the same match are returned without penalty.
- Action cards discarded this way do NOT trigger their actions.
- You may not quick-discard during the resolution of an action (finish it first).
7. Calling "NOT ME!"
- Call at the START of your turn, instead of taking one.
- Every other player then gets exactly ONE final turn. During these final turns, the caller's list is locked: no "Let's Trade", Switcheroo, "Not My Job", or Landlord's Notice may touch it, and no one may quick-discard the caller's cards. (The caller may still quick-discard their own.)
- After the final turns, all lists flip face-up and totals are counted.
Scoring the round:
- Caller has the lowest total (ties go to the caller): caller scores 0. Everyone else scores their own total.
- Anyone strictly beats the caller: caller scores 50. Everyone else (including the actual lowest) scores their own total.
Lowest cumulative score across rounds wins the session.
8. Optional Rules
- Match to 100: play rounds until any player's cumulative score crosses 100; at that moment, the player with the LOWEST total wins the match.
- The Great Escape: land on EXACTLY 100 and your score resets to 50.
9. Edge Cases (also the app's rule engine spec)
- Deck runs out: shuffle the DONE pile (except its top card) into a new deck.
- Empty list: a player with 0 cards has a count of 0. They may still take turns (draw-and-keep only adds a card back; draw-and-discard is allowed) or call "NOT ME!".
- "I'm Busy" vs. final turn: if a skipped player's turn was their one final turn after a call, that turn is simply lost. Brutal. Intended.
- Targeting: "Not My Job" and Switcheroo must target two players other than the user. Landlord's Notice may target anyone, including the user.
- Knock It Out self-discard: discarding via Knock It Out counts as a normal discard (it may set up quick-discard matches) but triggers no further action.
- Simultaneous slap: physically first card down wins; in the app, first tap registered by the server wins.
- Giving a card after slapping an opponent: the giver chooses which card; it is passed face-down; the receiver may not look at it.
10. Glossary
- Chore list — your row of face-down cards.
- Chore card — a card that is pure effort; it does nothing but weigh you down.
- Action card — a card that can be burned for a move when drawn from the deck.
- DONE pile — the face-up discard pile.
- Done it! — the any-time quick discard.
- "NOT ME!" — the round-ending call.
- Effort — points; lowest wins.
- Nap — the 0-effort card. The best thing on any Sunday list.
Version 1.1 — locked ruleset for the printable deck and the app. The Extended Edition (new chores, new actions, custom card counts) builds on top of this document.