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LAZY SUNDAY — Master Rules v1.1

Dodge your chore list. Protect your day off. Shout "Not me!"

Players: 2–7 · Age: 10+ · Time: ~20 min per match Website: playlazysunday.com


1. Overview

It's Sunday morning. The chore list is on the fridge, and nobody wants to do any of it. Each player has a face-down chore list of 6 cards. Every card carries an effort value — the goal is to end the round with the lowest total effort. You barely remember what's on your own list; peeking, trading, sabotage, and a sharp memory are how you win.

When you think your list is the lightest in the flat, shout "NOT ME!" — if you're right, you lounge on the couch. If you're wrong, you're stuck doing everything.


2. The Deck (54 cards)

Every card is either a Chore (dead weight) or an Action (a move you can play). Each card shows its name and its effort value.

Chore cards

CardEffortCopies
Nap02
Feed the Cat24
Water the Plants34
Take Out the Trash44
Fold the Laundry54
Vacuum the Living Room64

Action cards

CardEffortCopies
"I'm Busy"14
Check the List74
Knock It Out84
"Let's Trade"94
Switcheroo104
Snoop114
"Not My Job"124
Landlord's Notice134

Action cards are heavy to hold — their effort only stops counting against you if you burn them for their action. The one exception is "I'm Busy": nearly weightless to hold, so keeping it in your list is often better than playing it. Choose wisely.


3. Setup

  1. Shuffle. Deal 6 cards face-down to each player, arranged in a row in front of them. This is their chore list. Cards stay face-down and in place all round.
  2. Place the rest as the deck. Flip the top card face-up beside it to start the DONE pile.
  3. Before the first turn, each player secretly peeks at any 2 of their own cards — once, and never again. Memory is the game.

4. Taking a Turn

On your turn, do exactly ONE of the following:

A. Draw from the deck. Look at the card privately, then either:

B. Take the top DONE-pile card. You must swap it into your list (discarding the replaced card face-up). You may not take it just to throw it back. Taking from the DONE pile never triggers an action.

C. Call "NOT ME!" — see Section 7.


5. The Eight Actions

An action triggers only when its card is drawn from the deck and discarded on your turn. Performing the action is always optional.

Action cardEffortWhat it does
Check the List7Peek at ONE of your own cards.
Knock It Out8Peek at ONE of your own cards; you may immediately discard it to the DONE pile (any value).
"Let's Trade"9Blind-swap: exchange any ONE of your cards with any ONE opponent card. No peeking. (You know what you gave — remember it.)
Switcheroo10Blind-swap any TWO cards between TWO OTHER players. You are never involved, and nobody peeks.
Snoop11Peek at any ONE opponent card. (Knowledge you can weaponize — see Section 6.)
"Not My Job"12Move ONE card, unseen, from one opponent's list to another opponent's list. Their list sizes change. Never involves you.
Landlord's Notice13Take the top deck card and place it face-down onto ANY player's list (including your own, if you dare). No one sees it.
"I'm Busy"1Choose a player: their next turn is skipped.

6. "Done it!" — The Quick Discard (any time, fastest fingers first)

At ANY moment — on anyone's turn — if you believe a card is the same card as the top of the DONE pile (same name, same effort), you may slam it onto the pile:

Rules of engagement:


7. Calling "NOT ME!"

Scoring the round:

Lowest cumulative score across rounds wins the session.


8. Optional Rules


9. Edge Cases (also the app's rule engine spec)

  1. Deck runs out: shuffle the DONE pile (except its top card) into a new deck.
  2. Empty list: a player with 0 cards has a count of 0. They may still take turns (draw-and-keep only adds a card back; draw-and-discard is allowed) or call "NOT ME!".
  3. "I'm Busy" vs. final turn: if a skipped player's turn was their one final turn after a call, that turn is simply lost. Brutal. Intended.
  4. Targeting: "Not My Job" and Switcheroo must target two players other than the user. Landlord's Notice may target anyone, including the user.
  5. Knock It Out self-discard: discarding via Knock It Out counts as a normal discard (it may set up quick-discard matches) but triggers no further action.
  6. Simultaneous slap: physically first card down wins; in the app, first tap registered by the server wins.
  7. Giving a card after slapping an opponent: the giver chooses which card; it is passed face-down; the receiver may not look at it.

10. Glossary


Version 1.1 — locked ruleset for the printable deck and the app. The Extended Edition (new chores, new actions, custom card counts) builds on top of this document.